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Weapon System in Zombie Apocalypse-Chapter 196: The New Toys From the System
Forward Agro-Zone One, San Jose — Executive Quarters
The room was dark, silent, and sealed from within. A steel door marked AUTHORIZED ENTRY ONLY locked from the inside, its biometric panel pulsing dim blue with every heartbeat-like blink.
Inside, Thomas Estaris sat alone at a polished metal desk in the center of his private quarters—one of the first modules bolted to the ground when the new Forward Agro-Zone was built. His eyes were fixed on the wall-mounted interface above his head, a countdown timer displayed in red digits across its surface.
SYSTEM MAINTENANCE MODE: 00:02:59
Thomas had not slept.
He hadn't even removed his gear—his black vest still clipped tight over his shirt, the pistol on his hip untouched since last night. A half-empty mug of now-cold coffee sat beside a sealed data drive labeled "BACKUP // OVERWATCH CORE NODE – MANUAL REBOOT ONLY."
He leaned back in the chair, the leather creaking slightly beneath him.
For the last twenty-four hours, the base had run on sweat, muscle, and discipline. No drones. No satellite uplinks. No predictive threat models. Just analog watches, radio comms, and gut instinct.
But now…
He stared at the final seconds ticking away.
00:00:10
00:00:05
00:00:03
00:00:01
00:00:00
The lights in the room dimmed for a moment—just a flicker. Then the screen turned black.
Thomas exhaled slowly.
A low hum filled the air.
Then—
[SYSTEM REACTIVATED]
Welcome, Director Thomas Estaris.
Your network access has been restored. New update available. Processing…
The interface shifted.
ARMORY UPDATE:
Thomas tapped the screen.
The moment he did, the wall interface dissolved into a full holographic suite—projecting blue-tinted images into the air, accompanied by a low thrum. A rotating icon labeled "Advanced Weaponry Interface" spun at the center.
"So this is the rewards huh? New sets of weaponry…" Thomas muttered under his breath.
"Show me the new toys."
[WEAPON SYSTEM CATALOG — SPECIAL UPDATE]
PL-40 Hydra Plasma Rifle
Cost: 40,000 Blood Coins (per unit)
Availability: 20 units globally (rotating refresh every 72 hours)
Specifications:
Length: 86 cm
Weight: 6.3 kg (loaded with power core)
Power Source: ArcCell Mark-IV Compact Fusion Core
Muzzle Velocity: ~11,500 m/s (plasma bolt discharge)
Effective Range: 800 meters (precision); 1200 meters (saturation)
Fire Modes: Semi-Auto / Burst (3-round) / Full Auto (plasma stream)
Rate of Fire: 400 RPM (Semi), 950 RPM (Burst), 1200 RPM (Stream)
Magazine: 1 Fusion Core (good for 150 plasma rounds or 60 seconds sustained beam)
Recoil: Negligible (magnetic dampening system)
Cooling System: Active liquid helium circulation + passive venting fins
Maintenance Cycle: Core replacement every 5000 rounds
Tactical Attachments: Integrated smart-scope (thermal + night vision), biometric lock, advanced recoil control gyros
Description:
The PL-40 Hydra is the first man-portable plasma rifle available through Overwatch's Weapon System interface. Using compressed hydrogen and fusion ignition within a magnetic bottle, it delivers hyper-accelerated plasma bolts capable of melting through heavy armor, concrete, or organic tissue. Designed for use in high-threat zones, especially against Bloomspawn, Reaper-class flyers, or Scourged hulks.
Its unique burst-fire mode is designed to stagger larger infected and create thermal trauma on hardened targets. The plasma stream function can be used as a cutting torch in emergency engineering situations or breaching operations.
Notes:
Not recommended for confined spaces due to thermal backblast.
Power cells require special handling—explosive if ruptured.
Not immune to EMP effects—though heavily shielded.
Thomas tapped the rifle's 3D model. It expanded, rotating in mid-air. The gleaming blue barrel, glowing plasma chamber, and digital ammo counter built into the rear grip gave it an alien, dangerous elegance.
No moving parts. All reaction was internal. The weapon didn't fire so much as release destruction.
"Forty thousand..." Thomas whispered, his eyes narrowing.
Ten times more expensive than the standard rifles.
But it was worth every coin—especially against the horrors they now faced.
EX-3 'Sentinel' Exosuit Frame
Cost: 150,000 Blood Coins
Powered armor capable of lifting 1.5 tons
Reinforced ceramic-titanium plating
Integrated heads-up display, shoulder launcher ports, and trauma-dampening boots
Ideal for field commanders or shock units
MK-V Argus Rail Sniper
Cost: 35,000 Blood Coins
Fires magnetically accelerated slugs at Mach 6
Range over 2.5 km
Comes with adaptive smart optics and ballistic compensation AI
HV-9 'Stormwall' Arc Cannon
Cost: 50,000 Blood Coins
Deployable tripod weapon
Generates high-voltage discharges up to 3 million volts
Best used for area denial and counter-charge measures.
Thomas scrolled deeper into the glowing interface, his fingertips hovering just above the holographic display. The plasma rifle was only the beginning, it has more at the end.
A second catalog unfurled—dozens of weapon schematics, each more advanced than the last, now available to Overwatch Command for steep prices in Blood Coins. Thomas' expression hardened as he reviewed the list.
. MX-7 "Hellspike" Magnetic Shotgun
Cost: 28,000 Blood Coins
Length: 102 cm
Weight: 7.9 kg
Ammo Type: Superdense ferromagnetic slugs
Chamber Capacity: 10 slugs per mag frёeweɓηovel.coɱ
Fire Modes: Pump-action / Burst (3-shot auto-magnetic pulse)
Features:
Electromagnetic rail ignition system
Wide-cone kinetic burst dispersal for CQB (close-quarters battle)
Smart ammo selection (non-lethal, armor-piercing, bio-reactive options)
Effective Range: 35 meters (spread) / 60 meters (slug)
Combat Role:
Designed for brutal urban combat and hive-clearance operations, the MX-7 delivers devastating force at close range. Can tear through Bloom Nest membrane walls or liquefy infected with reinforced muscle structures.
Warning:
Excessive recoil on burst mode. Requires reinforced gloves or exosuit support.
XR-99 "Scythe" Laser Carbine
Cost: 45,000 Blood Coins
Length: 78 cm
Weight: 5.2 kg
Power Source: Quantum Battery Cell (400 shots)
Fire Modes: Continuous beam / Pulse shot / Disruptor burst
Effective Range: 600 meters (beam), 400 meters (pulse), 200 meters (burst)
Unique Capabilities:
Melts conventional cover in seconds
Can disable electronics and drones with disruptor mode
Near-zero sound signature—stealth operations optimized
Zero recoil; perfect linear discharge
Use Case:
Primarily deployed for silent elimination missions and advanced Bloomspawn hunting. The disruptor setting causes bioelectric overload in Reaper-class targets, frying their nervous system mid-flight.
AV-12 "Tempest" Micro Missile Launcher
Cost: 70,000 Blood Coins
Payload: 6 guided micro-rockets
Weight: 14.5 kg (shoulder-mounted system)
Range: 3 km max / Lock-on radius: 800 meters
Targeting:
Dual-mode guidance (IR + UV signature lock)
Smart warheads (anti-armor, anti-bio, EMP)
Reload Time: 20 seconds (manual) / 5 seconds (auto pod)
Special Use:
Developed specifically to counter Scourged giants and airborne hordes. The smart missiles can curve mid-air, avoiding obstacles and prioritizing threat profiles.
Downside:
Extreme cost per reload (5,000 Blood Coins per six-missile pack). Recommended only for dire engagements.
VX-4 "Ghostveil" Active Camouflage Suit
Cost: 100,000 Blood Coins
Purpose: Stealth Recon / Forward Scouting / Deep Infiltration
Specs:
Active adaptive fabric with light-bending panels
Masks heat, motion, and basic sound
Short-duration invisibility (30 seconds continuous, recharge cooldown 90 seconds)
Armor Rating: Class II (lightweight, won't stop high-caliber rounds)
Interface: Neural-linked controls, gesture-based activations
Field Utility:
Can infiltrate Bloom Nests undetected for planting charges, rescuing hostages, or marking targets for airstrikes.
Warning:
Extended use may cause disorientation, memory lag, or sensor blackouts. Not effective in heavy rain or chemical fog.
ZF-13 "Oblivion" Anti-Matter Grenade
Cost: 20,000 Blood Coins (per grenade)
Radius: 8 meters kill-zone / 15 meter disruption zone
Effect: Implodes upon activation, causing molecular disruption via localized space fold. Destroys organic and synthetic matter indiscriminately.
Handling:
Armored carrying case. Biometric safety. Dual-switch detonation.
Best Used Against:
Heavy Bloomspawn nodes, fortified cult positions, clustered Reaper groups. A single detonation can turn the tide of a siege.
Warning:
Detonation is indiscriminate. All personnel must evacuate the blast radius immediately.
"Let's see what kind of hell this new world brings," he said quietly.
Then, with one final look at the screen, he closed the system.