Days as a Spiritual Mentor in American Comics

Chapter 5782 - 4805: Consequences Unfold (Part 2)

Days as a Spiritual Mentor in American Comics

Chapter 5782 - 4805: Consequences Unfold (Part 2)

Translate to
Chapter 5782: Chapter 4805: Consequences Unfold (Part 2)

The second skill of the Agent is running, or more accurately, a spring start. When a Ghost is within a certain range, he can start at double speed. Even when attacked by a Ghost, this multiplier can increase to three times, almost like a Flash.

The third skill is lock-picking, basically opening any door without worrying about whether it is locked or not. The most interesting part is that he can create door lock traps. These locks, once picked by him, spray corrosive liquid, slowing down a Ghost’s speed. It’s somewhat of a soft control skill, perfect for door tactics.

The highlight of the entire skill set is their Racial Talent. In the previous game, the Racial Talent was Human race, which allowed them to recover a certain amount of Spirit Value when gathered together. But since they couldn’t gather, and the time to talk with other humans was very limited, it didn’t play any role.

However, this match’s Racial Talent changes the entire gameplay. The talents of five players are "Gambler", bringing a new system, which is the Economic System.

All Gamblers come with five chips. Chips can be used to start games at different gaming tables or gambling machines. During the game, they can obtain a wealth of items and key clues.

If they run out of chips and still want to gamble, they can find a chip exchanger to trade items for chips. These items include valuable property found in the casino, and even their own blood volume, exchanging blood and wounds for chips.

If nothing unexpected happens, there should also be five seal-like things this time. If all are completed, the Gambler wins, otherwise, it’s the Banker Arkham Batman who wins. Items obtained from gambling games and machines will be helpful for completing the mission.

This is like adding a mall to the Ghost-hunting game, where you can search the map for money to buy things, exchange various items to strengthen yourself, making it richer than before.

The Agent read through the introduction and knew roughly what was going on. If there are no surprises, these gambling games and machines are likely put in some more dangerous places, which means they have to play games and gamble while guarding against Ghosts catching them. This really pumps up the heartbeat.

But with his running skill, if a Ghost comes, he starts a spring takeoff. He knows this game’s map absolutely won’t have complete dead ends; if you can’t get out through a window, there are at least two doors.

Actually, apart from some private upstairs rooms, in reality, there wouldn’t be places where a door can be completely blocked and everyone can’t get out. Because casinos aren’t very safe; if there were a hostage situation, blocking the door would be troublesome. Rooms like employee lounges or kitchens have at least two or three doors.

The Agent thought for a moment; being born in the first-floor lobby also has an advantage. This place doesn’t have small rooms; most areas are open view. With his spring start, he can distract the Ghost, buying time for his teammates.

Thinking this, the Agent left the bathroom. He walked down the corridor, cautiously glancing into the lobby. This wasn’t a brand-new casino; in the lobby, it seemed like a tornado had swept through—not only had the chandeliers fallen, but tables and chairs were overturned, gambling tools scattered everywhere, and the lighting was dim.

This made the Agent somewhat hesitant because if the visibility is poor, the risk of dodging Ghost increases. He needs to familiarize himself with the terrain here to ensure he won’t get caught.

This lobby is huge, seemingly at least half a football field—you can’t see the end at a glance. There’s a round sunken area, raised areas seemingly to distinguish different games. There’s also a buffet and drink area; when the Agent walked out, he was here.

As the Agent walked this way, he hadn’t yet taken a closer look when he heard sounds coming from behind on the stairs. The Agent silently rolled, hiding directly behind the dessert station, cautiously observing that side, and then saw an extremely tall figure walking down the stairs.

The Agent sucked in a breath of cold air. He usually didn’t feel Arkham Batman had such a presence. Arkham Batman is indeed very strong, and among the Batman Alliance, he’s considered the Big guy. Coupled with his metal armor much thicker than other Batmans, he really stands out.

But this guy coming down looks like a giant. The sound of armor friction makes your teeth ache, and those eyes covered under the bat mask shadow are flashing blood red.

"Isn’t this right?" The Agent silently cursed the game planner. While asymmetric competition is all about strengthening the outnumbered side, haven’t you considered Batman in reality is a mega monster, strengthened even further, is this even playable?

The Agent complained in his heart. However, since he reacted very quickly and the distance was rather far, Arkham Batman didn’t see him, and walked to the other side of the stairs.

Of course, the Agent wouldn’t be foolish enough to shoot him now. It’s not about whether you can kill, it’s not even about causing injury. This small handgun’s weak bullets, whether they can penetrate his armor, is a question.

The Agent sighed, originally thinking the script was James Bond; now it looks more like a battle against Aliens. Superman? Superman, save us!

Talk about Superman—Superman arrives. Or to be accurate, not the person, but the sound arrives first. Because on the other side of the lobby, a scream came right on time. It seems Superman didn’t hide as quickly as the Agent.

But soon another red light flashed, almost illuminating the entire lobby. The Agent, somewhat surprised, looked over there. Wait, now there’s Cyclops? Now this really becomes Alien versus Iron Blood Warrior.

While the Agent hesitated whether to go over and rescue, he heard a shout: "Stop!"

The Agent looked over, shocked. Isn’t this a Ghost-hunting game? Shouldn’t it be a hide-and-seek variant? Why are there people confronting Ghosts head-on?!

There actually is. Just heard a "bang," followed by a rapid series of footsteps—the agent behind the dessert table couldn’t tell who was fighting whom. Anyway, he saw two dark shadows dart past, and shortly thereafter, the tall figure chased after them.

Then another "bang," a table was overturned, blocking Arkham Batman for a moment. This time, the agent saw clearly—Matt in front directly struck Arkham Batman with a stick, knocking him out.

The agent held his forehead. Lawyer Ma, you’re really brave. Even with his appearance, you dare to hit him???

Wait a second, Matt can’t see. Even if he can perceive with his Heart Eye, he can’t sense certain atmospheres without eyes, thus fearless. Batman’s embodiment of fear meant to deter criminals is useless against him; it’s just sending flirtatious glances to the blind.

Arkham Batman also realized Matt’s stick technique seemed capable of combo hits, meaning the more he chased, the faster Matt attacked him repeatedly. The more he pursued, the more Matt used him to rack up combos, making it easier for him to get hit. Though Ghosts are invincible and won’t be killed, getting hit is a waste of time.

Arkham Batman stopped chasing. He stood still for a moment, then suddenly seemed to notice something and walked straight in a direction.

The agent had a bold idea. Since he had the spring start, why not follow to see what Arkham Batman was looking for.

He acted immediately. He silently followed Arkham Batman, who seemed anxious to reach a destination, possibly noticing him but not minding.

They crossed the hall, first reaching the restaurant on the other side, and then from the restaurant into the kitchen. The kitchen lights were bright, clearly independently lit, making it easy for the agent to spot Lucifer playing the slot machine there.

Though unsure where the kitchen’s slot machine came from or how Lucifer could be so leisurely, the agent realized that failing to save Lucifer would mean his death on the spot.

Upon entering the door, Lucifer finally saw his shadow, but it was too late. Arkham Batman was nearly face-to-face with Lucifer, just three meters apart.

Lucifer turned his head, gasped, and tried to run. But Arkham Batman had already moved, unclear what weapon he used, but his hand was raised. The agent rushed into the kitchen, aiming with his gun.

"Bang!"

Arkham Batman, stunned for a second after being hit, stumbled a step in the bullet’s opposite direction. Taking advantage, Lucifer dodged to the side and swiftly ran behind the island platform.

Lucifer’s eyes flashed a hint of red. Several Ghost Hands suddenly appeared under Arkham Batman’s feet, tripping him up. Seizing the moment, Lucifer slipped out of the kitchen through the side door, not forgetting to shout to the agent, "Run!"

The agent ran faster than anyone. He bolted through the door he entered, yet couldn’t help but marvel at the casino’s talents, hiding masters everywhere. An Iron Blood Warrior with glowing eyes immune to fear, a Double Flower Red Stick, now a Satan who uses Magic. And himself? Just an ordinary agent with a running skill.

Yet the agent was puzzled; Batman’s skill didn’t seem strong, perhaps only fearsome in appearance?

But soon he had no time to ponder as he saw a table emitting a faint glow. It seemed to be the spot for starting a gambling game. The agent examined the place, a side hall next to the main lobby, possibly used for events. This corner table seemed playable.

With his spring start, the agent wasn’t too worried about Arkham Batman coming after, so he walked over, threw a chip. The game started instantly.

This time, they played 21. However, the chair opposite pulled out of thin air, as if a Ghost sat there to play against him. Seeing only the cards, not the person.

The agent held a 7 and an 8, totaling 15. A somewhat awkward number; drawing more risks busting, yet holding feels too low. He bit his lip and decided to draw another card. It turned out to be a 10, exploding as expected. The opponent smoothly won this round.

The good news, the game allows three rounds to win two, but the bad news was the agent won not a single time, soon losing a chip.

Not only him, Lucifer who found another slot machine, and Matt who found a poker table playing Texas Hold’em, both gloomily stared at the blood-red "failure" word in their view.

Arkham Batman, however, revealed a strategic smile. In his view, the first skill extends three Red Lines, firmly tied to three brightly lit machines.

"Presidential decree: The president orders the casino manager to lower the victory odds of the games. Simultaneously, bind up to three gambling facilities, increasing their failure probability by 50%. Chips lost by Gamblers using these facilities convert equally to ’presidential prestige,’ with each chip adding 10 Points."

How did this chapter make you feel?

One tap helps us surface trending chapters and recommend titles you'll actually enjoy — your vote shapes You may also like.