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PREVIEW
... es into HP sponges—and in turn-based games, that’s even more noticeable than in action titles.
You hit once and then wait for your turn again, and every time you strike, the enemy definitely strikes back.
Of course, if you’ve built a character specialized in speed or evasion, it’s not a huge issue.
And for what it’s worth, I’ve played this game for a very long time. I could tell at a glance what type of element would work well just from looking at the enemy design.
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